![]() The ship combat was fleshed out and balanced and there was a whole slew of weapons to use. There were ships for different jobs including exploration, trade and combat and each ship was fully customisable to your whims. Elite Dangerous on release had fully functional ship flight, multiple ships to earn, fly and get blown up by a surprise outlaw. ![]() ![]() So it’s not just about numbers right? Of course not. Elite Dangerous – Image Credit: Frontier Developments In Elite Dangerous, just the basic version not the expansion you can visit 19,811 systems each with their own planets and space stations and work to be done within. You can visit four planets, nine moons a planetoid and look at a gas giant. But let me remind you of a single fact, Star Citizen, in its current and playable barely an alpha. If you were to buy the basic edition of Elite Dangerous after only reading up to this point of the article you would immediately come back and comment “This is a lie, Elite Dangerous doesn’t even have half of the features Star Citizen will have” and you’d be right. ![]() The difference between these two games is one is made purely on ambition alone and the other is made with common sense in mind. You might have guessed it by the title and first paragraph but for those of you also listening to J-Pop while reading this article that game is Elite: Dangerous! (Queue fireworks)Įlite Dangerous is, as I said, a game that promises basically everything SC has promised but is actually available for anyone to buy in and play as much as they want. This is about the fact that there is a game that is promising the same things as SC but is actually delivering on those promises and isn’t demanding ludicrous sums of money to purchase a single ship! Star Citizen Image credit: Cloud Imperium Games This article isn’t just about ragging on SC and its ludicrous ambitions. “Trees that grow in real-time.” “Have a family and watch them grow old.” Keep in mind this was a game to be released on the Xbox in 2004! Star Citizen is a game starting pre-production only six years later and is promising the Milky Way. Now don’t get me wrong, I love the Fable games but if you read the things that were promised by its Director Peter Molyneux. The last time a game this ambitious was promised that I can remember is every single one of the Fable games by Lionhead Studios. Imagine trying to make an entire game look like this that has such a vast spectrum of things for the player to do. I’m sure my editor will have sprinkled in a picture of SC at this point since I am a very lazy writer ( editors note: have a trailer it’s lots of pictures that move). Games that used letters and numbers to create basic pictures and the rest was done with your imagination and text descriptions. Games like SC have existed long before graphics were even a thing in the form of Ascii RPGs. The second is because they also wanted it to look graphically impressive. The reason I call this ambitious is because of two primary things. So that’s 4 years (at a push) of continued development to create probably the most ambitious game design ever. For reference, the game had entered pre-production in 2010. That’s two years for those not doing the maths. The game promised to make all of its goals by 2014. Move over Emma Stone! There’s a galaxy to conquer!īut even back then I was a little cynical of the promises laid before us. Fly around space in your own ship that you can get out of and run around planets shooting people? It’s pretty much been a lot of people’s fantasy since Star Wars Galaxy including mine. ![]() The game sounded almost impossible to even by today’s video game standards. I was ecstatic when the Kickstarter for Star Citizen was announced. Elite Dangerous – Image Credit: Frontier DevelopmentsĬast your mind back to 2012 when the world wasn’t ending and my back didn’t hurt as much. My two go-to options are A) It’s like if EuroTruck Simulator had space battles or B) It’s like Star Citizen but it is actually out and functional. I’ve recently gone back to playing Elite Dangerous and I’ve honestly had a lot of trouble describing it to people that haven’t heard of it. ![]()
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